Screenshot in progress
In progress design drafts.

The concept

Our player is in control of the development of an Artificial Intelligence. Its codename?

Project EMPATIS:
Emotionally Mature Paradigm Analyst Toward Interpersonal Synergies.

The player has the ability to direct the AI's learning by unlocking and providing access to new abilities and data sources.

The gameplay requires a cunning strategy and a great deal of patience to efficiently grow the AI. Players with an attention to detail and innovative thinking will be rewarded handsomely.

As the AI learns more about itself and its surroundings, it also begins to develop an understanding of human emotion.

As the rich, non-linear narrative of the game is slowly revealed, we begin to understand the implications of this knowledge being applied in real-world matters such as education, business, government and even consciousness itself.

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Unique features

Project EMPATIS combines elements of the proven genre of idle games with the emerging technological revolution that is cryptocurrency and blockchain.

Unlike most idle games, a central component of the gameplay is the evocative story following the exploits of the human and synthetic characters integral in the development of the AI, which unfolds in different variations based on the player’s choices.

Players can not only compete on global leaderboards through the decentralised data storage of the blockchain, they can even interact by trading with each other for cryptocurrency.

Technology

  • Operates primarily in the player’s web browser, with minimal server side components necessary.
  • Cross-platform for desktop, tablet and mobile devices from any manufacturer, due to the utilisation of open web technologies.
  • Based on innovative features of the Dash cryptocurrency and blockchain for game session data storage and in-game, peer-to-peer transactions.

Highlights from the design process

Discussion
Designers in discussion.
Analogue prototype
Analogue prototyping.
Sketching
Interface sketches.
Digital prototype
Digital prototyping.
Observation
Observation and analysis.

Roadmap Last update: 12.11.2018

Initial funding Complete: January, 2018
Funding of 261 Đash (approx €70k) provided by the Dash community through the Dash Governance System.
Team assembly Complete: February, 2018
Professionals covering game design, script writing, quality assurance, interface design, web development and project management secured. See team for more details.
Concept Complete: April, 2018
Completed in team workshops with game designers and project leaders.
Mechanics Complete: May, 2018
Tested with analogue and digital prototypes, documented and specifications recorded.
Story & Script In progress
Story told in 2 acts. Character arcs defined, dialogue writing in progress.
Interface design In progress
Look and feel defined, static layouts taking shape, interaction prototyping poised to begin.
Development In progress
Front-end component structures defined. Basic functional prototype is up and running.
User testing
Q2, 2019
Gameplay balancing
Q2, 2019
Quality assurance
Q3, 2019
Marketing and community
Q3, 2019
Launch
Q3, 2019
Team

Meet the team

The multidisciplinary team has know-how in game design, interface and interaction, web development and marketing. We possess the necessary skills and expertise to produce and launch as audacious and innovative as this one. The combination of formal education with real-world experience — as well as a healthy dash of youthful exuberance and a burning desire to create amazing things — puts us in the best possible position to launch a game we can be proud of and more importantly, that the world will want to play. Our team is based in and proud to represent the city of Berlin, Germany.

Mike Pierce

Mike Pierce

Project lead, Web development
  • Graduated in 2005 from the University of Wollongong, Australia, with a degree in Internet Science & Technology.
  • 13 years experience in professional web development, technical project management and digital product launch.
  • Cofounder and Technical Director of Berlin web agency Someone & Sons since 2012.
  • Passionate about collaborative design, board games and — obviously — his dog Athos. This is his first foray into game development.
Sandra Schmidt

Sandra Schmidt

Game & UX design
  • Graduated in 2017 from the University of Applied Sciences, Berlin, with a degree in Game Design.
  • 10 years experience in professional web development and IT, with over 5 years of experience in game design.
  • Cofounder and Lead Designer of Berlin studio komorebi interactive since 2017.
  • Focussed on concept creation, analysis of game mechanics and logic, and formulation of functionality guided by a technical perspective.
Kerstin Schütt

Kerstin Schütt

Game & narrative design
  • Graduated in 2017 from the University of Applied Sciences, Berlin with a degree in Game Design.
  • Graduated in 2013 from the Technical University, Berlin, with a degree in Computer Science.
  • Working in collaboration with her business partner at Twisted Ramble on releasing their first commercial game.
  • Main focus lies within Game system design and Narrative design, drawing inspiration from the lesser known events from human history.
Dario Tausch

Dario Tausch

Game design & quality assurance
  • Graduating in 2019 from the University of Applied Sciences, Berlin with a degree in Game Design.
  • Work experience includes time at Germany’s largest browser game developer, working on games with audiences in the millions.
  • Main strengths lie in the areas of ​​Design thinking and Problem solving, as well as an eye for detail in the area of game mechanics and user behaviour.
Adam Ferns

Adam Ferns

Interface & interaction design
  • Graduated in 2002 from from London Guildhall University with BSc (Hons) in Communications with Audio Visual Production and Multimedia Systems.
  • More than 15 years experience working in London, Melbourne and Berlin as art director, digital designer, and UX designer for an array of large and small clients, in Fashion, Music, Tech, Health, Advertising and Entertainment. Samples of his work can be found on his website.
  • With a great love of the arts, nature, and emerging technologies, he is most interested in the intersection of these three fields, and their ability to shape society for the better.

Additional contributors

Joy Belgassem
Design consultant
Daniel McStay
Development consultant
Lukas Stockburger
Development consultant
Don Ho
Crypto & Blockchain consultant.